Apr 19, 2022
In Causality Story Sequencer
A bit confused here, Im working in the alpha and I am unable to set a story beat as 'needing a cause' or 'needing an effect'. I can set dependencies but only when they are both written. I have some events that need to be caused, and I don't want to forget to cause them, I just dont have the time to figure the causes out at this point. Was this feature removed from 3.0?