I can't say I understand the point of the animation if you can't export it to any format. Hopefully i'm just missing something obvious.
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Unknown member
Mar 24
I'm unsure why that is, and apologise I skimmed through some very long comment lol, but the animation is probably one of the main reason why I and so many I know use shot designer. Not exporting it was a shame definitely, but just like everything...ever. we work our way around the cons if the pros are too good.
For the animation I just record the screen playing the animation. Simple. wow who would've thought ahahaha.
*literally don't mean to be anything by saying anything that offends anyone who cares to think about anything in anytime anywhere. hehe Just putting a comment out there. Cheers :)
I get what your saying, but I feel a little taken aback that seemingly obvious functionality is thought of as ”totally worthless”. For what I’m trying to do, I definatley need it exported so it’s actually kind of insulting
On the contrary, exporting the animation is practically worthless. Yes, there are some technological hurdles in the current 2D version of Shot Designer which is made in an old framework. But the equal reason is that you need someone to walk you through the steps. Simply having animation thrown at you as a DP or gaffer has close to zero explanatory value. You can test this for yourself by making a screen capture and sending it to some of your crew, and then quizzing them on how much they understood.
The reality is that a diagram is hard to read for most people, and a diagram at rest is actually easier to read, without the pressure of trying to catch up with animation while everything is moving like a complicated machine. So because of this realization, we didn't move heaven and earth to get the current 2D version to export animations. They require you to be there, on the set, to walk people through what we're shooting. And then it doesn't play continuously, it goes to the next step with an explanation, and then the next step with another explanation. This is what it's made for.
Now, the 3D version that we're working on will have animation export, but primarily of the 3D side. There, of course, it's crucial, and the explanatory value is enormous. Everyone will understand what's being shot just from the animations.
I'm unsure why that is, and apologise I skimmed through some very long comment lol, but the animation is probably one of the main reason why I and so many I know use shot designer. Not exporting it was a shame definitely, but just like everything...ever. we work our way around the cons if the pros are too good.
For the animation I just record the screen playing the animation. Simple. wow who would've thought ahahaha.
*literally don't mean to be anything by saying anything that offends anyone who cares to think about anything in anytime anywhere. hehe Just putting a comment out there. Cheers :)
I get what your saying, but I feel a little taken aback that seemingly obvious functionality is thought of as ”totally worthless”. For what I’m trying to do, I definatley need it exported so it’s actually kind of insulting
Hi,
On the contrary, exporting the animation is practically worthless. Yes, there are some technological hurdles in the current 2D version of Shot Designer which is made in an old framework. But the equal reason is that you need someone to walk you through the steps. Simply having animation thrown at you as a DP or gaffer has close to zero explanatory value. You can test this for yourself by making a screen capture and sending it to some of your crew, and then quizzing them on how much they understood.
The reality is that a diagram is hard to read for most people, and a diagram at rest is actually easier to read, without the pressure of trying to catch up with animation while everything is moving like a complicated machine. So because of this realization, we didn't move heaven and earth to get the current 2D version to export animations. They require you to be there, on the set, to walk people through what we're shooting. And then it doesn't play continuously, it goes to the next step with an explanation, and then the next step with another explanation. This is what it's made for.
Now, the 3D version that we're working on will have animation export, but primarily of the 3D side. There, of course, it's crucial, and the explanatory value is enormous. Everyone will understand what's being shot just from the animations.