Hello there, When I am starting a new project, me or my assistant have to put a lot of time CREATING ALL THE SCENES on ShotDesigner. Name of the scenes, location, elements and actors. Is no any function where I can IMPORT the script on the app and recognize "names of the scene/scenario" and recognize how many actors are in each scene? That would save a lot of time. Similar function is working right now in other app that is call SHOT LISTER. You import the script and super fast you have already there all your scenes, in each episode (in case of a tvshow) and how many actors participate in each scene.
Any thoughts about this? Thank you so much, and again congrats for your amazing work. It's always with me when I am on set.
We'll wait patiently ! 😉
It's still going to be a while. I'm personally held up on getting Causality to 3.0, and then it'll be all Shot Designer after that.
Basically, I've been building infrastructure for about two years, and countless elements have been prototyped separately, from animation matching to rendering to all-weather shaders so you can change the weather (not trivial to do in 3D, but crucial for this). It's a very, very large project, and right now, it won't be improved by throwing more people at it, it's for me to make all the right choices up to a point coming soon where it can be parallelized.
I think we'll get to see something in 2022, but I don't know if it'll be releasable. It's just that every part of the app has been built separately, and while it doesn't look like anything, a massive amount of work has been done.
The wait for this 3DSD is now unbearable ! 😉Any clue for when it will be released ??😳
I should only add that in the 3D version of Shot Designer, all the scenes are part of the same project, making it possible for scenes to inherit from other scenes, and then this kind of idea is more relevant. Characters also exist outside of any given scene, which is another reason that people create templates.
So it becomes possible to think of locations and scenes as somewhat separate things, and then it's easier to talk about importing 100 empty scenes and easily/automatically assigning a location and characters to them, as well as tracking the work yet to be done.
This isn't such a good fit for Shot Designer in my view.
An empty scene in a shot listing app is no problem, but the same thing is bad in Shot Designer. Consider that many of these scenes are in the same locations, and build upon each other. We know from vast experience how people create templates, as well as save files, clear out the action but keep the location, and then make a new scene.
Creating 10 empty scenes for any given location would create a brand new problem of how to now move things in and out of these empty scenes. It would invariably be an unsatisfying combination of copy/pasting into, or importing into. The scenes are definitely not ready to go just because they're created and empty.
I think that such a solution creates more manual labor than it takes away, and I think that if you simulated the workflow by creating a bunch of empty scene files for each scene in the script, you'd be faced with a bunch of empty scenes. It's not ideal.